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Interactive Media

la forét

This is a real time capture of my interactive musical scene built using a combination of the synthesis language csound and game engine Unity via a component called csoundUnity. The environment features procedural generated wind, audio reactive game objects & audio, and interactive synthesizers. Each flower patch triggers a unique instrument and melody, the flowers are also interactable and plays additional notes or changes the pattern of the instruments.

Island

Island is a emersive and interactive musical environment built in Virtual Reality. It is built using csound - the synthesis language and Unity the game engine. The scene features procedurally generated ambient music, interactable objects, and two physical modeled Chinese instruments. 

Games

Lake Minnewaska

Lead Sound Designer

SFX, Implementation, and Dialogue Editing

Check it out here!

https://store.steampowered.com/app/2858430/Lake_Minnewaska/

Syke

Lead Sound Designer

SFX, Implementation

Check it out here!

https://store.steampowered.com/app/2876980/Syke/

The Veiled Ones

Sound Designer

SFX, Implementation

Check it out here!

https://store.steampowered.com/app/2858390/The_Veiled_Ones/

Boat Train

Sound Designer

SFX

Check it out here!

https://store.steampowered.com/app/2191320/Boat_Train/

Film

Conversation in the Car

Sound Design

Composition and Performance

Prayers and Whispers

An original modular composition with Dr. Richard Boulanger

Sadness & Madness

A electroacoustic composition using zero input mixers with Dr. Richard Boulanger

Nature

Electroacoustic Sound Poem

Carpe Diem

Created by the classic line "Carpe Diem, Seize the Day" by Robin Williams in "Dead Poet Society".

DoNotGoGentleIntoThatGoodNight

Created with the poem Do not go gentle into that good night by Dylan Thomas. 

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